Gameplay
The game starts with facilitator presenting the rules of the game.
Each round players have to make a decision to prepare for flood or drought (each decision has resulted in the next round).
After the set number of rounds, the game ends and winners are announced.
Facilitator starts debriefing and ignites the discussion.
Context
Disaster risk.
Target group
Benefits
Useful in planning for extremes, experiencing climate change impacts, cooperation to better manage risk.
Type
Genre
Price
Number of players
Number of moderators
Duration
Materials
10 beans per player
1 blank paper per player
1 normal dice (6-sided, large size is ideal) per team
1 pen per team
10 red stones per team
Game Facilitator’s materials
1 special (8-sided) dice per player
1 ‘cone of uncertainty’
two small prizes for winning players, plus one larger prize for winning team
Languages
Technical requirements
computer
PowerPoint presentation