Moral issues. PC game. 2 hours and more. Player plays as official at Grestin Border Checkpoint in fictional communist country Arstotzka. Learning about life under communist dictature.
Environmental policy. Board game. 2 hours and more. Environmental and social influence on the regional economy and economy as a whole. Training in cooperation.
Water control. Board game. 30-60 minutes. The goal of the game is to help regional governmental bodies communicate better and let them practice making decisions under stress and based on conflicting information. Education in flood preparedness.
Climate change. Simulation. 1-2 hours. Decision making team game which actively encourages in depth discussion about the uncertainty of weather forecasts and future projected climate change. Materials for schools and universities or training for NGOs employees.
Disaster management. Storytelling. About 30-60 minutes. Storytelling as a way of approaching disaster management and process of decision-making. Educating decision-making in face of the disaster.
Disaster management. Simulation. 2 hours and more. Manage the information flow, organize the response and assist the affected population during extreme events.
Disaster management. Simulation. 1-2 hours. Disaster drill based on the know-how of the Commanding Post Exercises of the JSDF, it uses maps and transparent overlay.