Lords of the Valley

Lords of the Valley

Biodiversity. Mobile and PC. Multiplayer. 2 hours and more. Role-playing simulation game that takes place in the valley of the river exposed to unexpected droughts and floods. Training in risk management, strategy development, decision making, conflict resolution, collaboration.

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Civilization

Sid Meier’s Civilization: The Board Game

Policy making process. Strategy. 2 hours and more. Players can build an entire civilization from scratch and observe the evolution of economy, culture, and military. Training in decision making process.

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Settlers of the Green Future

Settlers of the Green Future

Environmental policy. Board game. 1-2 hours. Players set off on a journey to make the future of our planet Earth GREEN. Training in decision making, policy making process.

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Games4Sustainability

Corruption (Denounce!)

Shadow dynamics. Card-driven. 1-2 hours. Corruption (Denounce!) lets players experience dynamics of corruption but with a twist.. Great for anti-corruption workshop.

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Intrigue

Intrigue

Shadow dynamics. Board game. About 30-60 minutes. Game about manipulation and intrigue. Usefull in negotiation training.

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Junta

Junta

Shadow dynamics. Board game. 2 hours and more. Game about Junta dynamics and power abuse. Great for decision making, negotiation and bluffing training.

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Hurricane strike!

Hurricane Strike!

Disaster prepardness. PC game. 1-2 hours. The game focuses on important and possibly life-saving safety and preparedness skills in face of hurricane. Educational material for schools.

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StarPower

StarPower

Power abuse. Simulation. 1-2 hours. Behavior of human beings in a system that naturally stratifies them economically or politically. Training material for NGOs, Government or local administration employees.

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Nomic

Nomic

Decision-making. Dice game. 2 hours and more. Game about creating your own rules. Training in management, decision making process, legal reasoning, legaslative drafting.

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Games4Sustainability

MoPoS — A Monetary Policy Simulation Game

Monetary policy. Simulation. 2 hours and more. Players act out the role of a central bank in a simple virtual economy. Education in monetary policy making, training in planning and decision making process.

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Tammany Hall

Tammany Hall

Shadow dynamics. Board game. 2 hours or more. Become mayor and control Tammany Hall. Training in negotiation, decision making process.

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