Gameplay
Each round, players draw random colored chips and trade them for sets of points.
At the end of each round players are assigned one of three and given an associated badge based on their score.
First turn: players are assigned to groups.
The top scorers are red squares, in the middle are blue circles, and the low scorers are green triangles
Second turn: the red squares players draw from a bag of higher scoring chips, which the green triangles draw from a bag of. lower scoring chips. As a result, movement between groups is uncommon.
Third turn: the red squares are free to change the rules however they want to.
The purple squares can change the rules when the ability is added to the game.
Context
The game is designed to illustrate the behavior of human beings in a system that naturally stratifies them economically or politically.
Target group
Benefits
StarPower teaches to change behavior, it may be necessary to change the system in which that behavior occurs.
If rules do not have legitimacy, they will not be obeyed.
What seems fair to those in power is not likely to seem fair to those who are out of power.
Persons who are promoted rarely remember those they leave behind.
Power is like fire, it can be used to help make the world a better place to live or it can be terribly destructive.
In any system, there needs to be checks on power. If there are no checks, power will almost certainly be corrupted.
Created by
Type
Genre
Price
Number of players
Number of moderators
Duration
Materials
StarPower game kit
Languages