Gameplay
Begin the game by placing all tokens on the starting line.
Taking turns, the players advance by throwing the die and moving ahead by that amount of squares indicated by the die.
When players land on a red square (surprise), they are to follow the instructions indicated on the top surprise card, but when players land on one of the blue spaces (question) another player is to ask them the question on the top card of the question card pile. If the person who landed on the square answers correctly, they get to go again.
The first player to reach the finish line is the winner.
If the number on the dice is higher than the number of spaces between the player’s position and the finish line, the player must advance to the final space and then move his or her token back as many spaces as are left over from the number on the dice.
Context
The game teaches children, in a fun and simple way, about natural disasters and ways of preventing them.
Target group
Benefits
Simple way to teach players about what they can do to reduce disaster impacts.
Children gain knowledge about protecting themselves in the form of questions and answers.
They learn what is needed during various disasters.
The game is enriched with interesting illustrations that help remember new knowledge.
Trivia
The educational kit and Riskland may be adapted as appropriate. For example, the basic idea for the kit may be used but instead accompanied by drawings created by a local artist. Alternatively, the original artwork or text may be changed to reflect local hazards, culture and conditions.
Type
Genre
Price
Number of players
Number of moderators
Duration
Materials
board
single dice
one token of a different colour for each player
24 question cards
24 surprise cards
Difficulties
Some questions may be difficult for younger children.