Water control. PC game. About 30-60 minutes. Control of flood policy in the UK for three years. Educational material in schools, universities, training for employees (government, insurer or NGO).
Climate policy. Simulation. 1-2 hours. Make individual and collective decisions, with consequences as Red Cross Red Cresent workers who face changing risks. The game illustrates potential and limitations of seasonal forecasts for the humanitarian sector.
Disaster preparedness. Smartphone game. About 30-60 minutes. Guide a child called Sai Fah through typical scenarios that arise during floods as he tries to find his mother. Training in improving awareness level.
Climate change. Simulation. 1-2 hours. Decision making team game which actively encourages in depth discussion about the uncertainty of weather forecasts and future projected climate change. Materials for schools and universities or training for NGOs employees.
Climate change. Simulation. 1-2 hours. Upstream-Downstream focuses on climate-related information in decision-making at the community level. Decision-making training.
Gender. Simulation. About 30-60 minutes. Dialogue on the different vulnerabilities of women and men facing climate variability and change. Decision-making training.
Disaster management. Storytelling. About 30-60 minutes. Storytelling as a way of approaching disaster management and process of decision-making. Educating decision-making in face of the disaster.
Disaster management. Board game. About 30-60 minutes. The role disaster risk management plays in a nation’s development. Materials for conferences, for students.
Climate change. Online game. About 30-60 minutes. This scenario testing model allows you to play around with different pathways to 2050. Low carbon future scenario testing, understanding climate change mitigation impacts.
Water control. 1-2 hours.Flood- Wise is a simulation game about the transboundary flood risk. Issues that may arise if transboundary flood risks need to be managed.