Gameplay
Every part falls into one year.
First year: the player must determine his flood defender. Has to choose between: a regional or national policies. The regional policies include some kind of barriers: alternative, permanent, temporary. In contrast, the national policies include location and maintenance policies. The application of appropriate measures in this area can protect them from flooding.
Second year: the player in the regional policies area can only decide about criteria for a home building if s/he allows building on flooded regions. But, in the national policies s/he should make a decision in communication category which consists of Education, Public, Grants.
Last year: the player makes a decision regarding the UK’s drainage systems and emergency system.
Three indicators could help with decision making: population density, economic output, flood risk.
After each round, the newspaper presents results of taken decisions, both positive and negative.
Context
FloodSim helps in predicting and making decisions that could counter the effects of unforeseen weather changes. It teaches how to minimize losses during floods.
Target group
Benefits
From the game FloodSim everyone can get information on “how to protect and counter against atmospheric disaster”.
This game teaches how to take a rightful decisions adequate to exact situations increasing public awareness of the issues and dangers surrounding flooding.
Presents the seriousness of the issue and its potential implications to players.
Motivates citizens to take action, leading to questions in parliament and increased pressure on politicians by petitioning No.10 or contacting their MP through the application.
Trivia
Prepared for island countries.
Created by
Type
Genre
Price
Number of players
Number of moderators
Duration
Languages
Difficulties
There isn’t much difference in vulnerable to flooding between individual sectors.
Technical requirements
computer with web connection