Gameplay
The game starts in 2006, and each round represents a calendar year. There are 10 rounds ending with the year 2015.
The game is over the round after the last disaster card is revealed.
Players get to make final purchases. After each player has taken her turn, the nation then counts up the number of development points they have achieved.
Context
The aim of the game is to conduct a long-term investment policy by ministers, which leads to the development of the state and acquiring the funds to the budget. This task complicates occurring natural disaster.
Target group
Benefits
Facing unpredictable event.
Making long-term investments, taking into account different scenarios.
Coping with crisis situations.
Making decisions with high uncertainty.
Preventing disasters.
Trivia
One of the elements of the game is to promote Gender Equality and Empowering Women.
Created by
Type
Genre
Price
Number of players
Number of moderators
Duration
Materials
Magnitude kit
Languages