Gameplay
The teacher is guided through the course of the game of the respective experiment by means of a presentation. There are different variants and tasks for students of intermediate (middle school and high school), which can be selected depending on the application.
Context
Economics.
Target group
Benefits
1. The Market Experiment:
- Terms related to price setting in the market (supply and demand curve, equilibrium price and quantity etc.).
- Economic constraints and goals of suppliers and consumers.
- Price setting in a polypol.
- Convergence to a stable market equilibrium.
- Conditions for perfect competition.
2. Team Player or Free Rider:
- Problem of freeriding.
Impact of the group size on the problem of freeriding.
3. Exchange in an economy based on the division of labor:
- Advantages of the monetary economy over the barter economy.
- Specialization and decentralization support the monetary economy.
Realizing the basic function of money.
4. Matching Processes:
- Terms related to the labor market (opportunity costs, search costs, unemployment etc.).
- Functional mechanisms of the labor market.
Search behavior of different job seekers.
5. Trade between two nations:
Terms related to trade.
- Impacts of international labor division.
- The distinction between absolute and comparative costs.
Trivia
The game box was developed together with teachers of the Saarland (Germany) and is freely available for schools in the Saarland.
Created by
Type
Genre
Price
Number of players
Number of moderators
Duration
Materials
Game-Box, USB-Stick, a folder with game instructions and lesson topics.
Languages
Technical requirements
Ideally PC and projector (but not mandatory).