Shadow dynamics. Board game. About 30-60 minutes. The policy of the country is strained constantly, day after day, by systematic corruption that seems to be here to stay. Educational material.
Shadow dynamics. Card game. About 30-60 minutes. Satire on dynamics of power and power abuse in democratic country politics. Lessons on the importance of money in the contemporary politics.
Disaster management. PC game. About 30-60 minutes. The game focuses on urban development and land use planning in a coastal community exposed to hurricanes and other storm hazards. Training sessions for a local community and local administration employees.
Environmental policy. Board game. 2 hours and more. Environmental and social influence on the regional economy and economy as a whole. Training in cooperation.
Decision-making. Card game. 2 hours and more. Card-passing game consisting of two teams of players, the Humans and the Mosquitoes. Training in collaboration and education on health issues.
Disaster management. Simulation. About 30-60 minutes. The game was designed to emphasized a situation of affected by disaster people and safe building methods with limited time, funds and materials. Training material for endangered local communities and their authorities.
Climate change. Simulation. About 30-60 minutes. The game supports conventional ways of understanding key aspects of long-term investments under incertitude. The game can be useful to a wide range of stakeholders affected by long-term climate risks.
Climate policy. Simulation. 1-2 hours. Make individual and collective decisions, with consequences as Red Cross Red Cresent workers who face changing risks. The game illustrates potential and limitations of seasonal forecasts for the humanitarian sector.