Cyber Nations
Policy making process. Online game. 2 hours and more. Cyber Nations is a free browser-based nation simulation game. Education in policy making process.
Read MorePolicy making process. Online game. 2 hours and more. Cyber Nations is a free browser-based nation simulation game. Education in policy making process.
Read MoreShadow dynamics. Board game. About 30-60 minutes. The policy of the country is strained constantly, day after day, by systematic corruption that seems to be here to stay. Educational material.
Read MoreShadow dynamics. Board game. 1-2 hours. Dominare is a struggle for dominance and power. Training in decision-making.
Read MoreStrategy. Board game. 2 hours and more. Each player controls the armed forces of a major European power. Negotiation training.
Read MoreShadow dynamics. Board game. It focuses on elections but unlike most political simulations, the game uses true political methods of vote buying, libel and under the table deals to advance to office. Education on shadow dynamics and dynamics of the elections.
Read MoreShadow dynamics. Flash game. Less than 15 minutes. Playable version of the essay “Conspiracy as Governance” by Julian Assange. Education on conspiracy and shadow politics.
Read MoreShadow dynamics. Flash game. About 30-60 minutes. Find new resources and become the oligarch of the new petroleum era. Learning about pros and cons of petroleum era.
Read MoreMoral issues. PC game. 2 hours and more. Player plays as official at Grestin Border Checkpoint in fictional communist country Arstotzka. Learning about life under communist dictature.
Read MoreDisaster management. Simulation. About 30-60 minutes. The game was designed to emphasized a situation of affected by disaster people and safe building methods with limited time, funds and materials. Training material for endangered local communities and their authorities.
Read MoreWater control. Smartphone game. About 15-30 minutes. The Game combines elements of the natural water cycle with the challenges of balancing water use between various water consumers including the river mouth, wetlands, farms, towns and cities. Suitable to be used as part of school lessons.
Read MoreDisaster preparedness. Smartphone game. About 30-60 minutes. Guide a child called Sai Fah through typical scenarios that arise during floods as he tries to find his mother. Training in improving awareness level.
Read MoreClimate change. Simulation. 30-60 minutes. Act as the leader of the European Union and select policies until the year 2100 to reduce carbon dioxide emissions.
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