Gameplay
Players have 30 minutes to make a skit that conveys the concept from their Concept Card.
Skits are then performed at the centre area of the room. Taboo words are not to be spoken. Teams may use props found in or around the gameplay location to enhance skits. Teams have three minutes to act out their skits. Enforcers must ensure the time limit is not exceeded and taboo words are not spoken.
After each performance, teams discuss skit and the topic of the skit.
Next, teams vote for the best performance by placing beans on each other’s Blank Index Cards. Teams can not vote for themselves.
Facilitator checks the outcome of voting and declares a winner.
Context
Main goal of the game is to increase understanding of and reflect on difficult concepts in a fun and interactive way.
Target group
Benefits
Understanding and reflecting on difficult concepts in an interactive way.
It may help with communication in high-stress situations such as disaster etc.
Depending on the chosen topic, players can discuss and find solutions to many modern problems, which include disaster management, gender and culture problems.
Trivia
It is easy to incorporate elements of gender and culture into the game.
Created by
Type
Genre
Price
Number of players
Number of moderators
Duration
Materials
10 beans per team
1 Concept Card per team
1 Enforcer Card
1 Index Card per team
1 timer
1 prize for winning team
Languages