Climate policy. 1-2 hours. The world mechanics are explained via the “Breaking News” which are displayed to the player. Promoting sustainable resources management.
Disaster. 1-2 hours. Investments and insurance in planning for disasters the governments consider and the choices they must make. Preparing for the disasters.
Poverty. About 30-60 minutes. Manage an African farm and confront the difficulties like poverty and conflict. Prelude to the discussion about 3rd world hardships.
Business. Browser-based. 1-2 hours. Green&Great game in which players assume the roles of managers of large consulting firms. Workshop or company internal training.