Energy. Simulation. Water and energy. 2 hours and more. The Nexus Game gives participants a unique opportunity to get an insight into managing the water needs of energy production.
Cities and communities. Simulation. Floods and Culture. 1-2 hours. Gifts of Culture is a board game role-playing simulation of a diverse cultural community. It allows players to experience how cultural differences can lead to troubles but at the same time they can also be helpful.
Water and Sanitation. Board game. Role-playing game. 2 hours and more. Experience, explore, and learn about the flood risk and resilience of communities in river valleys.
Food security. Supply Chain. Flash game. 15-30 minutes. Take on the role of the FDA (Food and Drug Administration) inspectors in a world of increasingly numerous food imports and increasingly unmanageable risk.
Poverty. Homelessness. Browser game. 15-30 minutes. SPENT is an online game about poverty and the challenges it brings forth for each and every person.
Sustainable Consumption and Production. PC and Mac. 1-2hours. McDonald’s Videogame shows players that food-focused corporations’ negative impact on modern society, environment and health is born from rising demand for products created by consumers themselves.
Water. Refugees. Flash game. 15-30 minutes. Darfur is Dying is a narrative-based simulation game, where player takes a role of a displaced Darfurian living in a refugee camp.
Water. Water pollution. Flash game. 30-60 minutes. During the games, users will learn how lake health is closely related to the concentration of the nutrients phosphorous and nitrogen in the water.